Any news on the "stuttering de-syncing cutscene" issue? — Mirror's Edge™ Catalyst Forums

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# Any news on the "stuttering de-syncing cutscene" issue?

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# Any news on the "stuttering de-syncing cutscene" issue?

Zefnoly
✭33 posts
June 9, 2016 11:21AM
I get heavy stuttering on like every cutscene which includes stuttering sound and video with desync. It has now made me stop the game after playing roughly 2 hours and i'm not going to resume playing if it's not getting fixed as story in games like these are important for me. I want to know if this is getting fixed soon? The problem only accounts on cutscenes as the game runs just fine elsewhere.
Note: changing settings dont change anything about the issue on the cutscenes.
Maybe they should pre-render the cutscenes as video files and add an option in the settings to play the cutscenes as "real-time rendered or pre-rendered" since they are so messed up in performance compared to the rest of the game?

## Comments

- Vomitsloth
  1 posts ✭
  June 10, 2016 11:42PM
  Yeah this is a problem for me as well, i wasnt sure if it was just my pc not being up to standard for the game but it looks like its a bigger problem. I'm about to play so hopefully it's been fixed
- ninemil
  218 posts ✭
  June 10, 2016 11:55PM edited June 2016

  > Zefnoly wrote: »
  > Maybe they should pre-render the cutscenes as video files

  The cutscenes are pre-rendered video files. They run at 30 fps. The stuttering is an asset transfer issue - swapping out your near maxed world assets for the video. I imagine adding a fade-to-black loading screen would solve it, but break immersion.
  Post edited by ninemil on June 2016
- THE4400fan
  20 posts ✭
  June 11, 2016 4:17PM
  How about actually reading the sticky posts in the first page and not making unnecessary threads?
- Zefnoly
  33 posts ✭
  June 11, 2016 4:35PM edited June 2016

  > THE4400fan wrote: »
  > How about actually reading the sticky posts in the first page and not making unnecessary threads?

  Because i didn't find much info there. Mostly other people complaining. And it is a shame that this isn't fixed yet anyways.

  > ninemil wrote: »

  > > Zefnoly wrote: »
  > > Maybe they should pre-render the cutscenes as video files

  > The cutscenes are pre-rendered video files. They run at 30 fps. The stuttering is an asset transfer issue - swapping out your near maxed world assets for the video. I imagine adding a fade-to-black loading screen would solve it, but break immersion.

  I wouldn't mind them running at 30fps but what i experience is a slideshow whenever they start with sound that is impossible to listen by. I have tried all the settings. The game itself runs just fine on ultra. But i play these games for story and this breaks my experience to much to make me want to play as i cant understand anything of them.

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