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# Could mission designers please get in the habit of playing their own game?

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# Could mission designers please get in the habit of playing their own game?

GODzilla
✭29 posts
June 19, 2016 1:16PM
"Hey, you used to run diversion all the time back in the days, right? Well, nothing's changed. Just keep Kruger-Sec busy while I plant a bug inside of..."
Yes, I can repeat that from memory. Things like that happen when you try for 45 minutes to beat a diversion mission and it is so glitchy and so not-well-thought-through that you keep failing and failing and failing and failing. In fact I have yet to beat it, but am currently struggling to start the game again at all.
When Kruger-sec spots you, sometimes it successfully triggers the checkpoint, sometimes not. No it's not sufficent that they shout something like "hey, there she is" when you've not connected with what seems to be a hairpin of a trigger on the ground. Doesn't even matter how close you get to one of them guards, hit that trigger or be prepared to notice the failure when you're already running away from them, which usally means a restart.
Oh and yes you can make that jump to the vertical valve. Seems far, but you can make it. 90% of the time very narrowly so you can watch the seconds tick away while you struggle to get a hold, 0,5% of the time by landing spot on and and 9,5% of the time by actually missing. Climb up, but this time the guards have noticed you already without the line of sight. Ignore them and HIT THAT TRIGGER otherwise they wont have actually noticed you. On and yes, right beside that climb is a sledge, so when you get up and one of them hits you you will slide down. Restart the mission then. Often.
And. So. On.
Please, mission designers, play your own missions!
GODzilla ®

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## Comments

- Carnaga
  7 posts ✭
  June 19, 2016 2:18PM edited June 2016
  There is an other issue including the loss of runner vision and the route. You know Faith has two modes: "free run" and "combat" -mode. In free run mode you can perform 180 degree turns fluently. And same goes with dash/shift button. When you encounter an enemy, specially in "Diversion" mission, for some reason Faith does not do the 180 turn properly once you encounter them. This is specially challenging when the next "Diversion" waypoint marker appears far behind you.
  Same goes when you want to "run-push-run" the enemies to bypass them easily: instead of push-running she throws punches and enters to the combat mode even thought you are running and wanting to pass them. And when I want to dash/shift away from the enemies, well, it locks to the nearest target - even thought the target is behind Faith - and instead of dashing/shifting your camera will auto-focus to the nearest Kuruger-sec and you lose your original direction.
  Best tactics to bypass an enemy or a group of enemies is not "run-push-run" but do a "slide-roll" followed a "dash/shift".
  If you know the imperfections and limits between the combat and free run modes you can complete the Diversion missions pretty easily. All you need to learn is the waypoints and the route and the shortcuts. This takes some trial and error while you get familiar to the routes and finally get your "perfect run".
  Is it fun?... I wouldn't say so. It's pretty frustrating when Faith does something else than your intention was.
  Post edited by Carnaga on June 2016
- Tonxey
  21 posts ✭
  June 20, 2016 10:47AM
  Hah, I spent a good while on that mission.
  I can confirm that, at least with the first group you encounter, the 180° turn sometimes doesn't work. I hadn't considered that it might be because I'm too close to the enemies when I pressed the button. I've never had a problem pushing past enemies though; as long as your momentum is high enough the light attack will push them away and you'll carry on running. You only end up stopping to punch them if you weren't going fast enough in the first place.
  It's also annoying that the waypoints don't trigger every time. I guess you have to run through (or close enough to) the waypoints, not just have the guards at them spot you. Which isn't in-keeping with the nature of the mission, so it's a little unfair.
  980 Ti, i7 6700K, 16GB RAM, Samsung SSD 950 Pro, Windows 10
- Spectr
  4 posts ✭
  June 20, 2016 12:43PM
  This is so true. But I usually still complete these diversions eventually. But they're truly way to hard and thus limit creativity in traversal. For example the first diversion mission, where you learn how to punch enemies out of your way without slowing yourself down was really fun and fluid. But the rest is just so different from this.
- Wboson
  9 posts ✭
  June 21, 2016 4:23AM
  I can´t say I´m not getting frustrated at them diversions but in the end its that sweeter to finally see 0:00 on timer and still being in the middle of a jump and then land and see "Complete" popping up.
  At first I thought I had to beat them all down, got through 2 waypoints, didn´t make to the 3rd one. That would be hard
  Entering combat mode while trying to Light Traversal Attack is a bit annoying. Found out that first time it works and 2nd time not so much on same group, but its unnecessary to fight them off anyways. Just LTA 1 guy or slide past in middle of the pack.
  Every mission requires to cut corners to win 0.5-1s but I wouldn´t want them any easier neither. They are called "challenges" for a reason. If I get frustrated I take up another story mission or just run around and enjoy the view;)
- LukeCypert
  66 posts ✭
  June 21, 2016 5:21AM
  Don't forget aou disruption. You can just stun them and run by.
  That said, this mission took me at least 50 times as well.
- MrDanielPrice
  11 posts ✭
  June 21, 2016 12:06PM edited June 2016
  Side missions like this have been the bane of my existence playing the game.
  I'd consider myself a very competent gamer, but I barely just made it running some dead drop delivery missions and have yet to complete the diversion mission you've described.
  It's really hard, especially when you're not intimately familiar with the area/section. Still haven't managed to get to the 4th (or maybe the 5th one) point without the timer running out.
  Not sure if this is intentional or whether it's a downside to how they've designed the open world, in that it's difficult to know how to get from point A to point B in a timely manner, especially when buildings often block your view of what's ahead and how to best navigate them.
- killchan
  64 posts ✭
  June 21, 2016 1:04PM
  I think it's intended, since the best way to beat diversions and considerably hard delivery missions is look for an alternate routes.
- Wboson
  9 posts ✭
  June 26, 2016 3:59AM edited June 2016
  Currently on the delivery mission " The Lie", rage quit. But I know I can do it, especially after looking YT video where 17s was left in the end. I´m gonna go and beat it, even if it takes the whole night:P
  At least I ended 1 dead drop delivery with one go.(so proud of meself)
  One thing I discovered was at the first mission when I hit the Abort button near the end and backtracked the mission track, helped to discover some hidden corners. Other way to do it is just keep going till the track is doable with blind eyes
  PS Anyone has finished a delivery\diversion without shortcut, I "know" it should be doable. But every time I do all the hard parts perfectly and run 3s in bonus I stumble on easiest wall runs... Tried it with "The Lie", after a hour or two went for the easier way and not for the one RV is suggesting.
  Post edited by Wboson on June 2016

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