Highest settings? — Mirror's Edge™ Catalyst Forums

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# Highest settings?

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# Highest settings?

kudlak55
✭2 posts
July 25, 2016 9:41PM
That's how newest mirror's edge looks on my pc on hiper settings. Is that a texture bug or have you been downgrading this game...?
https://s32.postimg.org/w5nlmj7kl/Mirrors_Edge_Catalyst_2016_07_25_23_36_25_31.jpg
https://s31.postimg.org/p29x000or/Mirrors_Edge_Catalyst_2016_07_25_23_20_14_92.jpg

## Comments

- Blairh448
  17 posts ✭
  July 26, 2016 5:46AM
  Yea theres still certain textures that dont load the hi res version, like the allcom texture every time you pull out a chip. Wish they would fix that
- csanesz007
  1 posts ✭
  July 26, 2016 12:12PM
  Do you have GPU Memory Restriction enabled? I think it does this to billboards if you have it on.
- kudlak55
  2 posts ✭
  July 26, 2016 10:12PM edited July 2016
  You were right, looks much better now. Bad option.
  Post edited by EAMod_Mike on July 2016
- kudlak55
  2 posts ✭
  July 27, 2016 9:01PM edited July 2016
  Nope, still happening, only less ofen. Fix the game EA
  Post edited by EAMod_Mike on July 2016
- ninemil
  218 posts ✭
  July 30, 2016 1:50AM
  The animated boards display at low resolution when you're close to capping out your vram. Same for general building textures in large vistas. Unless you're running a 8gb card, such as a 1080 or a 1070, expect this to happen.
  2016 game, not a 2013 game. If you're disappointed with this, wait till you see November's releases. At least DICE were sensible enough to LOD heavily to ensure consistent fps while running, rather than forcing all the textures to load, which would tank fps entirely. Blurry textures is much better than mistiming jumps and dashes due to texture thrashing.
- Imaproshaman
  135 posts ✭
  August 17, 2016 7:46AM

  > ninemil wrote: »
  > The animated boards display at low resolution when you're close to capping out your vram. Same for general building textures in large vistas. Unless you're running a 8gb card, such as a 1080 or a 1070, expect this to happen.
  > 2016 game, not a 2013 game. If you're disappointed with this, wait till you see November's releases. At least DICE were sensible enough to LOD heavily to ensure consistent fps while running, rather than forcing all the textures to load, which would tank fps entirely. Blurry textures is much better than mistiming jumps and dashes due to texture thrashing.

  That last part is true.

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