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Poor graphics in Hyper quality — Mirror's Edge™ Catalyst Forums
I'm on GTX 970. Hyper textures makes it 15-20 fps on street with micro stuttering. Switched to ultra textures, microstuttering gone, fps went a bit up. Probably lack of VRAM, so GTX 980+ wouldn't have problems.
Switching most to ultra fps rises to playable 48-55.
I'm on GTX 970. Hyper textures makes it 15-20 fps on street with micro stuttering. Switched to ultra textures, microstuttering gone, fps went a bit up. Probably lack of VRAM, so GTX 980+ wouldn't have problems.
Switching most to ultra fps rises to playable 48-55.
Lol I went through those and felt like I was playing a spot the differences puzzle. Seems there is more traffic and buildings seem to extend their detail a bit. Shading and water is better looking.
Playing further with quality. It seems main drop comes from lighting. Over 2x fps difference between ultra and hyper. Textures brings a bit drop. But even with most ultra and hyper textures on 50-60 fps it still micro stutters. So hyper textures are unplayable on GTX 970.
Playing further with quality. It seems main drop comes from lighting. Over 2x fps difference between ultra and hyper. Textures brings a bit drop. But even with most ultra and hyper textures on 50-60 fps it still micro stutters. So hyper textures are unplayable on GTX 970.
Challenge Accepted. If it doesn't work out, looks like I'm going to be waiting a while to play ME:C on Hyper graphics.
2x resolution scale (basically renders 4k/2160p and draws scaled to 2k/1080p). This makes picture drastically better and sharper. But it also requires some SLI configurations. Hyper textures and hyper/HBAO lighting. Getting 8 fps in average on GTX 970. You can actually see hyper textures aren't that hyper. Still blured a bit. https://yadi.sk/i/2n4bjoTrsLEYN
Hyper/hyper/HBAO on 1x scale. There is 4 fps, as screenshot taken during stuttering. On average 15-22 fps. https://yadi.sk/i/qyikDdy2sLEiG
Comments
Found the answer was in the game settings, haven't tried adjusting my settings since beta.
Switching most to ultra fps rises to playable 48-55.
hyper quality
https://yadi.sk/i/qM9OubE-sLBFj
ultra quality
https://yadi.sk/i/PHGtX5khsLBHR
Lol I went through those and felt like I was playing a spot the differences puzzle. Seems there is more traffic and buildings seem to extend their detail a bit. Shading and water is better looking.
I get around 70-100 fps on 980 TI on Ultra running in 1080
Challenge Accepted. If it doesn't work out, looks like I'm going to be waiting a while to play ME:C on Hyper graphics.
2x resolution scale (basically renders 4k/2160p and draws scaled to 2k/1080p). This makes picture drastically better and sharper. But it also requires some SLI configurations. Hyper textures and hyper/HBAO lighting. Getting 8 fps in average on GTX 970. You can actually see hyper textures aren't that hyper. Still blured a bit.
https://yadi.sk/i/2n4bjoTrsLEYN
Hyper/hyper/HBAO on 1x scale. There is 4 fps, as screenshot taken during stuttering. On average 15-22 fps.
https://yadi.sk/i/qyikDdy2sLEiG
Ultra/ultra/HBAO. 29-38 fps in average.
https://yadi.sk/i/prNO_HUKsLEin
Ultra/ultra/SSAO. 52-62 fps on open air in average.
https://yadi.sk/i/hPr6tk5bsLEnQ
Hyper textures and Ultra/SSAO lighting. 48-54 fps on open air in average, but stutters every 4 seconds.
https://yadi.sk/i/nPi1d1QvsLEWo
forum engine bugs a bit. doubling new lines.
You can view the fps by using the console command: PerfOverlay.DrawFPS 1
Turning it off is: PerfOverlay.DrawFPS 0