Hey everyone, as first thing I do with every game before I start playing it is I fiddle around with graphical settings to make the game run and look decently. I played the beta on medium settings just fine, but it seems like changing reflections quality makes my game crash immediately after saving them. I updated my drivers for my poor old AMD R7 260X (should be getting a GTX 1070 in a month or two) and no matter what reflection settings I use, it just crashes. Rest is fine, just reflections are the issue. This did not happen at all during the beta.
I hope I am not the only one with this issue, because this is very annoying.
Comments
I'll try the game out later on my laptop with GTX 850M. I really do hope they will fix this issue via a patch.
Yeah, I do have that unchecked, not sure if beta had this feature or not, but this should not be screwing up with the game. Probably some sort of a bug in the feature for cards with less than 2GB of VRAM or something.
I doubt it is an issue with drivers if this is also happening to people with Nvidia GPU's.
For me, with a 980ti, it only caused an error in conjunction with the Hyper textures. Everything low but hyper textures would still cause the error. Everything hyper, but ultra textures and I'm fine. Checking that box allows me to select Hyper textures with no problems. No idea what that means, just FYI.
Ok, I tried your suggestion and it didn't work. I did have the "limit vram" thing unchecked before. Then I re-checked the box (as you suggested), restarted the game and try to tune the reflection setting again. The game crashed (as expected). I guess we should just wait for EA to fix it.
That's why I thought what he said was bollocks, because if it was AMD only issue, I would probably say it may be issues with drivers, but if this can also happen with Nvidia GPU's, then there is some sort of an error in the engine that is causing this problem.
Which gpu are you using?
Laptop specs are:
GPU: GTX 850M
CPU: i5 4200H
RAM: 8GB RAM
OS: Windows 10
Please DICE, fix this issue along with the cutscenes playing out desynced.