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Icon in Map Legend that isn't on the Map + Content rant :p — Mirror's Edge™ Catalyst Forums

Icon in Map Legend that isn't on the Map + Content rant :p

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Icon in Map Legend that isn't on the Map + Content rant :p

On the bottom of the Map Legend, there's a gray dot that says "Other Player." Does that mean there was or will be a co-op mode where you can meet players and run together....AS A CABAL?

Dice, you're not even following the concepts of your own, fictional creations. I thought cabal members look after one another according to Noah. I've never seen a Runner run with me. I've never seen any helping me. All I do is help some coward Runner getting his **** handed to him by some petty guards.

And Faith runs for the kick of it, right? Where are her fancy flips and dives then?

You have so much backstory outside of the game, but don't actually show it in the game. How was I supposed to know that Faith didn't run for money too much? How were people who didn't follow the game development know what OmniStat was? There's no mention of Sabeaus, and the other cities in Cascadia are just names being tossed around by some random hiCaste chilling on some rooftop for no apparent reason. In conclusion: Dice, great effort, but you didn't nail the mood, atmosphere, nor setting at all.

Map is also rather limited. I had a feeling we wouldn't be able to climb the skyscrapers and gaze at the city below us, this "gleaming" city of Glass that we can't experience at our leisure. I also have no clue what goes on the streets, no inkling of a clue about the lives in Glass, no clue about culture, no clue the injustices the Conglomerate commit towards people walking 100 feet below me. I can't experience the streamlined parkour on the streets, where terrain is flat, population is tight, and security even tighter. I don't know what jobs midCaste do. I don't understand my purpose as a Runner. If the map was bigger, there'd be more missions, more world-building, and more lore-building. ****, you guys haven't even released the names of all 13 Conglomerate families, let alone explained and let us experience what they do behind the scenes. The story for Catalyst should've been so much longer.

Conclusion: take inspiration from Ubisoft. They may be a disappointment as a game developing studio, but they know how to set the tone of their worlds, probably because it's historical, but that means you guys, Dice, severely underestimated the work needed to truly build a fictional world and make it feel alive and brimming with activity.

Comments

  • I'm not sure we're playing the same game... And also, did you play the first game? It had a similar story but with WAY LESS lore. This game has so much in the documents, the recordings, all the info on the website, the prequel comic, the voices of citizens in their homes as you run by, the side missions and other missions filled with info about life in Glass..

    I also keep hearing people talk about wanting to go on the streets, but obviously they missed a key tenant of the Runner's world... They've chosen to live off grid and stay on the rooftops. You can't go to the ground. That's all there is to it.

    I've thought a lot about multiplayer, and I think it would be pretty cool, but unfortunately they'd have to redesign a lot since things in the world change as you progress in the story, so you could only have multiplayer if you were at the same point in the story.
  • There's always dlc, so who knows. o:)
  • LukeCypert wrote: »
    I'm not sure we're playing the same game... And also, did you play the first game? It had a similar story but with WAY LESS lore. This game has so much in the documents, the recordings, all the info on the website, the prequel comic, the voices of citizens in their homes as you run by, the side missions and other missions filled with info about life in Glass..

    I also keep hearing people talk about wanting to go on the streets, but obviously they missed a key tenant of the Runner's world... They've chosen to live off grid and stay on the rooftops. You can't go to the ground. That's all there is to it.

    I've thought a lot about multiplayer, and I think it would be pretty cool, but unfortunately they'd have to redesign a lot since things in the world change as you progress in the story, so you could only have multiplayer if you were at the same point in the story.

    In all honesty, I did and do enjoy the game for what it is. I think of this still has a "Beta" product. It's not quite complete. I do admit, I haven't played ME:1, but I loved the walkthroughs and speedruns of it. It was amazing how people could take advantage of all the bugs and flaws of the game and turn it into a competitive aspect.

    This time around, ME: C definitely seems more fleshed out. The problem is that, as mentioned in my previous comment, there's "so much backstory," but the game doesn't reveal half of that. Sure, you could go find the recordings and documents and learn snippets of the lore. But, if so much effort was used to type or write all this jumbled info about this world on websites, comics, or copy-paste, generic side activities in Catalyst, why couldn't they use that effort to put even a quarter of that potentially gripping lore into the main game? Why? It's because it's easier to type words and throw around some jargon instead of going through the more complicated motions to put it in main story missions. That's just my explanation for myself. What if we could play multiple characters? That would liven things up. We'd get to know Icarus in first-person. We could play CAT and know a little more about Kruger. We could play Rebecca Thane as she captures CAT, or even the Omnistat agent. The story needs to pull out any tricks it can conjure to make it more decent than it already is.

    And look at the scenes in the trailers with Icarus and Nomad doing parkour. Where is that in the game? Is it DLC? Maybe. It could also just be a deleted scene, which, at this point, the main story sorely needs to make it seem more worthwhile. The plot is simple, typical, yet not ineffective. However, it leaves something to be desired. Icarus and Nomad are completely underdeveloped. Nomad just disappears after your two errands with him.

    I do understand the plot element that prevents Runners from descending to the streets. Yet do you think with such giddy, quick, roaming people like Nomad (who technically isn't a "Runner") scattered throughout the cabals, you think that a self-confident, **** girl like Faith wouldn't think about going down to the streets? Of course, with security being tighter and populations higher, they would need to take a more reserved approach. By that point though, there's no way that could be a DLC. It'd have to be another game.

    For multiplayer, why not have an online cabal social hub? Once you enter this area, you can see other players, and you can join either one's game. The player that hasn't finished the story will still be able to play with someone who did finish just by joining the latter's game.
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