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Highest settings? — Mirror's Edge™ Catalyst Forums
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Highest settings?

That's how newest mirror's edge looks on my pc on hiper settings. Is that a texture bug or have you been downgrading this game...?
https://s32.postimg.org/w5nlmj7kl/Mirrors_Edge_Catalyst_2016_07_25_23_36_25_31.jpg
https://s31.postimg.org/p29x000or/Mirrors_Edge_Catalyst_2016_07_25_23_20_14_92.jpg

Comments

  • Yea theres still certain textures that dont load the hi res version, like the allcom texture every time you pull out a chip. Wish they would fix that
  • Do you have GPU Memory Restriction enabled? I think it does this to billboards if you have it on.
  • kudlak55
    2 posts
    edited July 2016
    You were right, looks much better now. Bad option.
    Post edited by EAMod_Mike on
  • kudlak55
    2 posts
    edited July 2016
    Nope, still happening, only less ofen. Fix the game EA
    Post edited by EAMod_Mike on
  • The animated boards display at low resolution when you're close to capping out your vram. Same for general building textures in large vistas. Unless you're running a 8gb card, such as a 1080 or a 1070, expect this to happen.

    2016 game, not a 2013 game. If you're disappointed with this, wait till you see November's releases. At least DICE were sensible enough to LOD heavily to ensure consistent fps while running, rather than forcing all the textures to load, which would tank fps entirely. Blurry textures is much better than mistiming jumps and dashes due to texture thrashing.
  • ninemil wrote: »
    The animated boards display at low resolution when you're close to capping out your vram. Same for general building textures in large vistas. Unless you're running a 8gb card, such as a 1080 or a 1070, expect this to happen.

    2016 game, not a 2013 game. If you're disappointed with this, wait till you see November's releases. At least DICE were sensible enough to LOD heavily to ensure consistent fps while running, rather than forcing all the textures to load, which would tank fps entirely. Blurry textures is much better than mistiming jumps and dashes due to texture thrashing.

    That last part is true.
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