Side quests... I usually do every one of them... until this game. Spending nearly 40 minutes per side quest.. the game got much better when I started ignoring them. It was fun running by a quest giver that said something like
"I'm over here" and I would mutter
"stuff it" as I ran by...
Combat... just awful. Large open areas but expecting me to wall-run-attack? Forcing you to fight before allowing the game to continue? More awful. End of the game battle before ending?
Awful.
Natural parkour divided up to be skills you earn... yikes.
Pain points - timed towers to get on train... good grief... I hated that I had to fight through KrugerSec, but those buggy towers... yikes (
not to mention the horrible save points... yeah yeah it's timed ). I'm not sure I can clearly indicate one fight I had to do, but it was horrible.. you come out of a stairway area into a lobby with a hunter and several ranged enemies.... that was such a pain... I had to pull them individually... took hours to do... sure, i'm a parkour expert... with no ability to use a gun... and people are shooting at me.... makes sense!
The final run -- wow... so impressive! Psychotic that we're doing it but... impressive!
Story, cut scenes, graphics, music? Beautiful.
Comments
In my opinion, a game about parkour and running from the bad guys, guns should be a very last resort (e.g. if cornered). Otherwise, Faith and company should be like assassins -- never seen and should have routes in the world that never involve traveling through wide open spaces like you experience in Catalyst.
The combat in the first Mirror's Edge was...not so good so I preferred using guns most of the time. But in Mirror's Edge Catalyst the combat has been improved. I do enjoy the combat but I think guns should still be an option.
Wow I thought I'm the only one who actually liked the guns in the first one. True, you can do tricks like in the movie The Matrix which is kinda sick. The shooting while 180 degree twist while on slow motion is a badass move. Catalyst's combat feels like I'm playing Mortal Kombat for a while with the Capoeira Takedown moves at the end. It's great, but that does not reflect Faith at all.
The game's combat is fine, if it took you hours to do that simple area it means you're... you haven't had enough practice with the combat. You can use your environment on all combat scenarios, at least I could.
And no, guns should not be in the game.
Oh you can say it... I'm not good at games. I know it already
I'm fine with the guns to a degree, but a parkour character shouldn't be toe-to-toe with enemies like that. Deus Ex games give you multiple avenues to accomplish a task (run and gun or stealth, play your way, etc).
It did say in the first game that guns aren't carried by runners because of their extra weight, only grabbed and used when needed. So I guess it could have been an extra option in Catalyst, instead of the be-all-and-end-all in ME. I think, however, that it would be difficult to incorporate it into the gameplay alongside the new combat system.
I think I must have ignored the guns in the first one because honestly... I don't recall guns being in the first one at all.
I do regret the ability to "dodge" bullet though. The "bullet don't hurt you" if you are at your momentum really sucks. I wish the game would have been a bit more competitive there and more ennemies would have been equipped with deadly fire arm ranging from gun to more deadly weapons.
Not that I dislike the taekwondo aspect of some fight, on the opposite, but it's just wayyyyy too easy and it does remove the sensation of a threat since bullet don't hurt you as long as you keep attack them and don't take a hit.
The first game had it right about the bullet system, although, I'm not for weapons equipment in a future game or that should be justify with the narrative and probably dig deeper into a game that create choice ala Bioware's game why not.