<rant>
Am I the only one who is disappointed by the fact that the big map hype was non-existent? After the story completion, the free roam areas are as what was available during the story, with the exception of some major buildings that we entered during the story quests. I am sad that so much of the map is unused creating such a limited play space for free roaming. Only a small portion of the map is used for the entire game yet the empty and inaccessible parts of the city are still part of the map, which is deceiving.
Some kind of marketing this is. The anticipation was not delivered.
"The whole city will be explorable." They forgot to mention that nearly 50% of the city will be unexplorable.
http://www.mirrorsedge.com/map (for reference)
</rant>
Comments
Considering all of this, but now free running wise: I agree that we should have an addition of new areas as DLC. I love this new architecture, but I really miss the original city, that was so unique and so organic that I'm crying for them to make areas like those on further DLCs and realease it for us as unlocked areas of the map, with updated side missions where Faith go investigate things about the lore, perhaps and make us dive back in the old architecture. There is quite a large area on which the map navigator can go that is full of smaller buildings and cover pretty much what is missing on the game so far.
I've made a topic about this and other suggestions https://forums.mirrorsedge.com/discussion/2098/fan-feedback-old-school-areas-origin-f-list-multiplayer-full-map-size-no-campaign-spoilers#latest. If we want them to expand the city limits, we should really make some noise... I guess they are just waiting for our feedback because the map looks like those areas are ready to have something added on the future.