This game has been troubling me with its blurry visuals and there's been no fix I've seen around for it, I've updated my drivers to the most recent one for AMD cards. I've changed settings in game and given it many reboots in-between but still nothing changes. The only time this game has lost some blurriness is when I run it at 4K but my card isn't powerful enough to maintain a good frame rate at that resolution. I thought it might be something to do with running the game at a non native resolution as I usually play in 2K on a 4K display but I doubt that. I also thought for a time that it was to do with the distance scaling of textures but I fixed that by deselecting the GPU memory restriction and lowering the textures to ultra. If anyone else knows about this problem or if anyone knows a fix it would be greatly appreciated if you could let me know so I can play this game and enjoy it rather than obsessing over fixing the annoying blurriness
Specs: Intel i5 4460 3.2Ghz
Sapphire Tri-x R9 290 4Gb
16Gb DDR3 Corsair vengeance
Comments
GstRender.AntiAliasingDeferred 0
GstRender.AntiAliasingPost 0
Downsample instead if you can.
You can't turn off anti-aliasing anymore. It crashes during startup.
I did kind of fix it by using ReShade however and injecting the Sharpen tool. Cranked it pretty much all the way, and the game looks a bit more crisp, while still having the benefit of the anti aliasing.
It's not a solution though, but rather a crutch until there's a patch that makes this AN ACTUAL FREAKING PC PORT.
Nothing blurry here.
https://c2.staticflickr.com/8/7075/27307504940_da7bbeec2d_h.jpg
https://c2.staticflickr.com/8/7321/26975674723_26c3514322_h.jpg
The trees look better on lower settings, but the game crashed when I was trying to figure out what settings made them look good:
https://c2.staticflickr.com/8/7339/27307502140_ce2693e1b5_h.jpg
https://c2.staticflickr.com/8/7299/27486071822_56cd11b874_o.png
Everything is sharp, except the billboard.
Thankfully, my runner tag looks good on bilboards:
https://c2.staticflickr.com/8/7208/27308010180_3905b109bc_o.png
Interestingly the Allcon sign looks clear in this one...
(Edit: this is a Frostbite engine thing, not something specific to Catalyst. ALL Frostbite 3 games will cull texture detail if you load too big an area for your hardware.)
Ok... If I run the game at Hyper settings I get constant 60fps but a lot of 8-bit Pixel Textures. It really ruins the experience. If I turn the settings down to Ultra or High it's the same. There simply are textures which won't load. At Hyper I'm at 2GB VRAM at High on about 1-1,2GB I think.
I have 2x Asus GTX 680 SLI... so yea I'm limited to 2GB VRAM. I hope there will be a fix soon for all Settings.
I also tried to turn down all Settings to low and turn Mesh and Textures to Hyper. Still not at VRAM Limit and still those pixelated textures.
You *cannot* run Hyper texture detail on a 2gb card. Why are you trying? o_0 If you're getting a solid 60fps, leave everything else at Hyper, and then drop the texture detail repeatedly until it displays better. With only 2gb to play with, that might need to be Medium or Low before you see an improvement.
Also - SSD or HDD? This will make a huge difference to Frostbite 3 games.
And just because it probably needs pointing out:
MINIMUM:
• OS: Windows® 7 64-Bit (use the latest Service Pack)
• CPU: Intel i3-3250 / AMD FX-6350. (Note: Mirror's Edge Catalyst requires at least 4 logical cores to run.)
• RAM: 6 GB
• HARD DRIVE: At least 25 GB of free space
• VIDEO: NVIDIA GeForce® GTX 650 Ti 2GB or better / AMD Radeon™ R9 270x or better
• INPUT: Keyboard and mouse, dual analog controller
(Just so you know - those screenshots I posted above were taken on a 680U 4GB. Literally the only difference between the cards you have, and the card I have, is the clock rate and the amount of VRAM.)
What is a 680U? Never heard of that. But it's cool that your 680 can push this game on max Settings. When I built my PC everyone said yeeea go for the 2GB VRAM 680; no Need for 4GB for at least 5 years. Ok, my PC is now 4 years old and I'm right here having this **** issue. I'm playing on FullHD Resolution.
(1080 arriving this week.)
Same result with the textures everytime...
have a look plz
Everything Hyper, but Textures High
Everything Medium
Everything Low
Everything Low, but Textures Hyper
I think it has to do with the game, or engine... I have planty of VRAM left on Low with Hyper Textures
Though, maybe Frostbyte just wasn't designed for open world and poorly utilizes vram.
Is there any way you can do that on Xbox One? Or is this just for PC? Or were you originally talking about Xbox One?
On PC, I wish they'd allow us to adjust deferred and post AA separately (without causing it to crash) so we could compare the results. I know the FXAA helps get rid of shimmering from specular highlights, which is good, but couldn't MSAA do the same thing without making everything blurry? That's assuming you have a powerful enough graphics card, of course.
I ran it in windowed because I wanted to show you my VRAM usage in msi afterburner on the right side of each pic.
Yes i have restarted everytime!!
Well if those are the minim specs you have posted above, i'm far beyond that.
3770k
2×680 (2gb)
SSD
16gb ram
So yeah. At least my PC should load every texture at High/Ultra.
neither here. jsut the regular, fitting DoF
I had a lot of luck getting the game to look way better for me!
I'm using a 2GB Geforce GTX 960m. I don't care about v-sync (and it uses a lot of performance), so I turn that off and lower my resolution (I'm using a 16x10 display) to 1440x900. It's lame to lower the resolution, but it gives a major frame rate improvement (I can't remember if that means my GPU or my CPU is the bottleneck).
Here's how it looks (I'll put my other settings below)
https://c2.staticflickr.com/8/7673/27506317862_c5a4c8e05f_o.png
https://c2.staticflickr.com/8/7559/27506316972_fea898e87b_o.png
https://c2.staticflickr.com/8/7332/27532694771_97255bba44_o.png
Finally! The billboards are sharp! I assume this is pretty close to how a PS4 looks.
The other big thing is turning off the limit GPU memory. When it's on the game only used half of my VRAM.
Here's my other settings:
Texture Quality - High
Lighting Quality - Medium
Reflection Quality - Low
Effects Quality - High
Post Process Quality - Medium
Mesh Quality - High
Anisotropic Filter - 1x (I can literally see no difference between 1x and 16x for some reason, maybe the low resolution)
Ambient Occlusion - Off (again, can tell no difference)
Motion Blur - Low
the game uses about 3.5 GB of Vram on a GTX980ti (6GB) in Hyper mod at 1080p resolution.
you have a huge Vram limitation.
http://www.overclock3d.net/reviews/gpu_displays/mirror_s_edge_catalyst_pc_performance_review/11
(the Vram test shows 3.1 GB vram consumption on the 6GB card but i get 3.5 GB vram consumption with my r9 290x according to MSIAfterburner without everything maxed out, i cant play with all settings at Hyper mod -i have three options in Hyper the rest is in Ultra, if i dont do that i get 40 FPS)
anyway... if you are using GPU Vram limitation, then it is "normal" to have some blurry texture- the card simply drops from hyper to high settings on textures to avoid crash or performance loss)
This is not true. I am using a GeForce 670GTX.
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