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Very blurry visuals — Mirror's Edge™ Catalyst Forums
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Very blurry visuals

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This game has been troubling me with its blurry visuals and there's been no fix I've seen around for it, I've updated my drivers to the most recent one for AMD cards. I've changed settings in game and given it many reboots in-between but still nothing changes. The only time this game has lost some blurriness is when I run it at 4K but my card isn't powerful enough to maintain a good frame rate at that resolution. I thought it might be something to do with running the game at a non native resolution as I usually play in 2K on a 4K display but I doubt that. I also thought for a time that it was to do with the distance scaling of textures but I fixed that by deselecting the GPU memory restriction and lowering the textures to ultra. If anyone else knows about this problem or if anyone knows a fix it would be greatly appreciated if you could let me know so I can play this game and enjoy it rather than obsessing over fixing the annoying blurriness

Specs: Intel i5 4460 3.2Ghz
Sapphire Tri-x R9 290 4Gb
16Gb DDR3 Corsair vengeance

Comments

  • Turn off anti-aliasing in the ini file.

    GstRender.AntiAliasingDeferred 0
    GstRender.AntiAliasingPost 0

    Downsample instead if you can.
  • ninemil wrote: »
    Turn off anti-aliasing in the ini file.

    You can't turn off anti-aliasing anymore. It crashes during startup.
  • TescoValueGaming
    1 posts
    edited June 2016
    Tried it... And like the other guy said it crashed but even lowering the aliasing from 3 to 1 didn't help at all. It might also be worth mentioning that for some strange reason in the progression menu, in nothing else, the game seems to look more crisp, with details on Faith being sharp and full in comparison to looking at her feet and hands when playing and seeing it all moderately blurred into the surrounding environment.
  • It been giving me headaches. It feels like my eyes are constantly unfocused.
    I did kind of fix it by using ReShade however and injecting the Sharpen tool. Cranked it pretty much all the way, and the game looks a bit more crisp, while still having the benefit of the anti aliasing.

    It's not a solution though, but rather a crutch until there's a patch that makes this AN ACTUAL FREAKING PC PORT.
  • Same problem here on R9 380. Tried messing around with the settings but no dice, the game looks blurry, especially stuff in the distance (and not even that far away). The first game had sharper graphics.
  • ninemil
    218 posts
    edited June 2016
    GrubFaith wrote: »
    ninemil wrote: »
    Turn off anti-aliasing in the ini file.

    You can't turn off anti-aliasing anymore. It crashes during startup.
    Not seeing this on nvidia hardware. Pretty sure it's an AMD thing.
    Post edited by ninemil on
  • ninemil
    218 posts
    edited June 2016
    Click for the full size image.

    mirrorsedgecatalyst_2016_06_10_14_34_05_96_by_www_ninemil_com-da5snea.png

    mirrorsedgecatalyst_2016_06_10_14_38_30_35_by_www_ninemil_com-da5sndu.png

    mirrorsedgecatalyst_2016_06_10_14_40_32_69_by_www_ninemil_com-da5sndh.png

    mirrorsedgecatalyst_2016_06_10_14_41_01_49_by_www_ninemil_com-da5snd8.png

    Nothing blurry here.
  • bosoxfan16
    1 posts
    edited June 2016
    Deleted
  • LukeCypert
    66 posts
    edited June 2016
    I get blurry text textures and something weird going on with the trees... These are on hyper settings:

    https://c2.staticflickr.com/8/7075/27307504940_da7bbeec2d_h.jpg
    27307504940_da7bbeec2d_h.jpg

    https://c2.staticflickr.com/8/7321/26975674723_26c3514322_h.jpg
    26975674723_26c3514322_h.jpg


    The trees look better on lower settings, but the game crashed when I was trying to figure out what settings made them look good:
    https://c2.staticflickr.com/8/7339/27307502140_ce2693e1b5_h.jpg
    27307502140_ce2693e1b5_h.jpg

    Post edited by LukeCypert on
  • Here's how the game looks on auto settings:
    https://c2.staticflickr.com/8/7299/27486071822_56cd11b874_o.png
    27486071822_56cd11b874_o.png

    Everything is sharp, except the billboard.

    Thankfully, my runner tag looks good on bilboards:
    https://c2.staticflickr.com/8/7208/27308010180_3905b109bc_o.png
    27308010180_3905b109bc_o.png

    Interestingly the Allcon sign looks clear in this one...
  • Disable memory limitation in video settings.
  • ninemil
    218 posts
    edited June 2016
    Stop trying to use Hyper settings on cards with too little VRAM and/or disable memory limitation. The client is culling texture detail because you're asking it to load too much.

    (Edit: this is a Frostbite engine thing, not something specific to Catalyst. ALL Frostbite 3 games will cull texture detail if you load too big an area for your hardware.)
  • ninemil wrote: »
    Stop trying to use Hyper settings on cards with too little VRAM and/or disable memory limitation. The client is culling texture detail because you're asking it to load too much.

    (Edit: this is a Frostbite engine thing, not something specific to Catalyst. ALL Frostbite 3 games will cull texture detail if you load too big an area for your hardware.)

    Ok... If I run the game at Hyper settings I get constant 60fps but a lot of 8-bit Pixel Textures. It really ruins the experience. If I turn the settings down to Ultra or High it's the same. There simply are textures which won't load. At Hyper I'm at 2GB VRAM at High on about 1-1,2GB I think.

    I have 2x Asus GTX 680 SLI... so yea I'm limited to 2GB VRAM. I hope there will be a fix soon for all Settings.

    I also tried to turn down all Settings to low and turn Mesh and Textures to Hyper. Still not at VRAM Limit and still those pixelated textures.


  • ninemil
    218 posts
    edited June 2016
    IEleMenTIx wrote: »
    At Hyper I'm at 2GB VRAM at High on about 1-1,2GB I think.
    Of course you are - the game's culling textures to keep it under.

    You *cannot* run Hyper texture detail on a 2gb card. Why are you trying? o_0 If you're getting a solid 60fps, leave everything else at Hyper, and then drop the texture detail repeatedly until it displays better. With only 2gb to play with, that might need to be Medium or Low before you see an improvement.

    Also - SSD or HDD? This will make a huge difference to Frostbite 3 games.

    And just because it probably needs pointing out:

    MINIMUM:

    • OS: Windows® 7 64-Bit (use the latest Service Pack)
    • CPU: Intel i3-3250 / AMD FX-6350. (Note: Mirror's Edge Catalyst requires at least 4 logical cores to run.)
    • RAM: 6 GB
    • HARD DRIVE: At least 25 GB of free space
    • VIDEO: NVIDIA GeForce® GTX 650 Ti 2GB or better / AMD Radeon™ R9 270x or better
    • INPUT: Keyboard and mouse, dual analog controller

    (Just so you know - those screenshots I posted above were taken on a 680U 4GB. Literally the only difference between the cards you have, and the card I have, is the clock rate and the amount of VRAM.)
    Post edited by ninemil on
  • Ok will try. Have installed the game on HDD first.. then I saw the muddy textures. Deinstalled and downloaded again everything to my SSD. The only difference is the load time in the beginning when I start the game. No visual improvements over HDD Installation.

    What is a 680U? Never heard of that. But it's cool that your 680 can push this game on max Settings. When I built my PC everyone said yeeea go for the 2GB VRAM 680; no Need for 4GB for at least 5 years. Ok, my PC is now 4 years old and I'm right here having this **** issue. I'm playing on FullHD Resolution.
  • IEleMenTIx wrote: »
    When I built my PC everyone said yeeea go for the 2GB VRAM 680; no Need for 4GB for at least 5 years.
    And that was four years ago? Yeah, whoever told you that needs smacking in the face. I built this 4.4ghz 3570k / 680U combo three years ago, and absolutely knew that 4gb would be mandatory for max settings. The only reason I've been able to keep the 680 this long is the larger frame buffer. Otherwise, rather than wait for Pascal, I'd have had to swap out to a 9xx series ages ago.

    (1080 arriving this week.)
  • Ok bro, did some tests...

    Same result with the textures everytime...

    have a look plz

    Everything Hyper, but Textures High
    b425a820d5.jpg

    Everything Medium
    b42a515a94.jpg

    Everything Low
    b42d2e133c.jpg

    Everything Low, but Textures Hyper
    b43084321f.jpg

    I think it has to do with the game, or engine... I have planty of VRAM left on Low with Hyper Textures
  • ninemil
    218 posts
    edited June 2016
    Are you usually running windowed/borderless windowed? (You did restart the client between taking these shots, right?)
  • I don't get why some distant textures load, but closer ones do not. It's the same indoor. some boxes have really amazing textures, and the one next to it is totally pixelated
  • Yeah this is really different than Battlefront which looks kinda perfect on low or ultra.

    Though, maybe Frostbyte just wasn't designed for open world and poorly utilizes vram.
  • ninemil wrote: »
    Turn off anti-aliasing in the ini file.

    GstRender.AntiAliasingDeferred 0
    GstRender.AntiAliasingPost 0

    Downsample instead if you can.

    Is there any way you can do that on Xbox One? Or is this just for PC? Or were you originally talking about Xbox One?
  • Xbox One is going to be the blurriest of all, because the game is rendered at 720p, then treated with FXAA which lowers the sharpness even more.

    On PC, I wish they'd allow us to adjust deferred and post AA separately (without causing it to crash) so we could compare the results. I know the FXAA helps get rid of shimmering from specular highlights, which is good, but couldn't MSAA do the same thing without making everything blurry? That's assuming you have a powerful enough graphics card, of course.
  • ninemil wrote: »
    Are you usually running windowed/borderless windowed? (You did restart the client between taking these shots, right?)

    I ran it in windowed because I wanted to show you my VRAM usage in msi afterburner on the right side of each pic.
    Yes i have restarted everytime!!
  • Whatever it is, maybe the game needs some further optimization. Maybe they are working on it right now. You know... i played battlefront on ultra with absolutely no texture issues, and battlefront looks better than mirrors edge imo. Mirrors edge's visual style is pretty minimalistic, but still gorgeous. Hope this problem gets sorted out soon because it ruins my experience.

    Well if those are the minim specs you have posted above, i'm far beyond that.

    3770k
    2×680 (2gb)
    SSD
    16gb ram

    So yeah. At least my PC should load every texture at High/Ultra.
  • ninemil wrote: »
    Click for the full size image.

    mirrorsedgecatalyst_2016_06_10_14_34_05_96_by_www_ninemil_com-da5snea.png

    mirrorsedgecatalyst_2016_06_10_14_38_30_35_by_www_ninemil_com-da5sndu.png

    mirrorsedgecatalyst_2016_06_10_14_40_32_69_by_www_ninemil_com-da5sndh.png

    mirrorsedgecatalyst_2016_06_10_14_41_01_49_by_www_ninemil_com-da5snd8.png

    Nothing blurry here.

    neither here. jsut the regular, fitting DoF
  • Posted this on the other similar forum but thought I'd copy it here.

    I had a lot of luck getting the game to look way better for me!

    I'm using a 2GB Geforce GTX 960m. I don't care about v-sync (and it uses a lot of performance), so I turn that off and lower my resolution (I'm using a 16x10 display) to 1440x900. It's lame to lower the resolution, but it gives a major frame rate improvement (I can't remember if that means my GPU or my CPU is the bottleneck).

    Here's how it looks (I'll put my other settings below)
    27506317862_c5a4c8e05f_o.png
    https://c2.staticflickr.com/8/7673/27506317862_c5a4c8e05f_o.png

    27506316972_fea898e87b_o.png
    https://c2.staticflickr.com/8/7559/27506316972_fea898e87b_o.png

    27532694771_97255bba44_o.png
    https://c2.staticflickr.com/8/7332/27532694771_97255bba44_o.png

    Finally! The billboards are sharp! I assume this is pretty close to how a PS4 looks.
    The other big thing is turning off the limit GPU memory. When it's on the game only used half of my VRAM.

    Here's my other settings:
    Texture Quality - High
    Lighting Quality - Medium
    Reflection Quality - Low
    Effects Quality - High
    Post Process Quality - Medium
    Mesh Quality - High
    Anisotropic Filter - 1x (I can literally see no difference between 1x and 16x for some reason, maybe the low resolution)
    Ambient Occlusion - Off (again, can tell no difference)
    Motion Blur - Low
  • IEleMenTIx wrote: »
    ninemil wrote: »
    Stop trying to use Hyper settings on cards with too little VRAM and/or disable memory limitation. The client is culling texture detail because you're asking it to load too much.

    (Edit: this is a Frostbite engine thing, not something specific to Catalyst. ALL Frostbite 3 games will cull texture detail if you load too big an area for your hardware.)

    Ok... If I run the game at Hyper settings I get constant 60fps but a lot of 8-bit Pixel Textures. It really ruins the experience. If I turn the settings down to Ultra or High it's the same. There simply are textures which won't load. At Hyper I'm at 2GB VRAM at High on about 1-1,2GB I think.

    I have 2x Asus GTX 680 SLI... so yea I'm limited to 2GB VRAM. I hope there will be a fix soon for all Settings.

    I also tried to turn down all Settings to low and turn Mesh and Textures to Hyper. Still not at VRAM Limit and still those pixelated textures.


    the game uses about 3.5 GB of Vram on a GTX980ti (6GB) in Hyper mod at 1080p resolution.
    you have a huge Vram limitation.
    http://www.overclock3d.net/reviews/gpu_displays/mirror_s_edge_catalyst_pc_performance_review/11
    (the Vram test shows 3.1 GB vram consumption on the 6GB card but i get 3.5 GB vram consumption with my r9 290x according to MSIAfterburner without everything maxed out, i cant play with all settings at Hyper mod -i have three options in Hyper the rest is in Ultra, if i dont do that i get 40 FPS)
    anyway... if you are using GPU Vram limitation, then it is "normal" to have some blurry texture- the card simply drops from hyper to high settings on textures to avoid crash or performance loss)
  • ninemil wrote: »
    GrubFaith wrote: »
    ninemil wrote: »
    Turn off anti-aliasing in the ini file.

    You can't turn off anti-aliasing anymore. It crashes during startup.
    Not seeing this on nvidia hardware. Pretty sure it's an AMD thing.

    This is not true. I am using a GeForce 670GTX.
  • How do you edit the prof_save_profile...opening it on notepad makes a new file and doesnt affect my game at all :(
  • DivaDanelle
    10 posts
    edited June 2016
    ama8o8 wrote: »
    How do you edit the prof_save_profile...opening it on notepad makes a new file and doesnt affect my game at all :(

    WordPad is the app you're looking for :)
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