So I really enjoyed Catalyst, there are definitely things that could have been done better but on the whole I loved the game. But I was wondering if anybody else notice a vibe between Icarus and Faith? Particularly in the mission where you help Icarus out of the electrical cage thing and then the lair is attacked. I hate to be ^that^ person but I think I ship those two...
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Faith totally ignoring him the whole time is beside the point, but that's still better than those two becoming a couple when, as I said, the subplot was rushed completely and totally onesided.
Honestly I agree with you. I don't think Faith needs a romance- she's not the kind of character who should be held back by a guy or girl, and she's not the kind of person who'd have the time, energy or commitment for that thing. Her true love is running and I'm really glad EA/Dice didn't write in a love story. I just thought the Faith/Icarus idea was cute; I don't necessarily think it should be written into the story as a big deal, because these games already rush their plots anyway, and it's not like the storyline was very well done as it is. Still, I thought the teasing was nice. I'm glad they didn't push the matter.
If Faith and him would end up together, I'd be so done.
But yeah, hopefully this never has romance. Romancing games is often super dumb. We're supposed to be immersed in the characters, and if the character has a romantic thing with someone we don't like that just ruins the game.
Besides this game is about sisters love.
I know this isn't a bioware game, I just wish there was a tad more interaction with the characters. At least that when questing for them, they would open up about their pasts: why they are what/where they are. That way they might have grown a little more interesting.
I really wish Celeste was in the game more too. Icarus didn't need to be such a major character, I agree.
We don't need another Rhianna Pratchett Lara Croft. It's been done, and done very successfully, very recently. Knock it off.
In general, the love interest thing is tired, samey, and completely unnecessary. Leave Faith as she is - focused, angry, hopeful. And far too busy for love interests. She has enough problems protecting the people dear to her that she has, without loading herself down with even more baggage. After that final cutscene, I'm sure we'd all agree, the last thing on her mind is getting laid.
Chill out; I said I don't think we need romance in the game, remember? Just because I have a ship doesn't mean it needs to sail. Discussions like these are just for fun.
First thing you'll see discussed in relation to any product with a strong cast, is stuff like this. Extrapolating romances and sexualities that whilst potentially desirable to us as fans of the characters, have nothing to do with the original vision. I'm a writer myself, and I'm increasingly tending toward Anne Rice's way of thinking. Let the IP owner do the storytelling - they don't need our help. If the author wants you to gravitate towards a topic, they'll give you proper reason to.
As we both stated, the romance thing is definitely not necessary in a story like this; it's a beautiful thing that Faith is currently one of the only video game heroines right now to not be designed hyper-sexualised or as the star of a love story. But as the consumers we can view the story as we like; ships are just for fun.
In any case, I can see Faith/Plastic being a nice couple. Of course this is just a small and fun idea; it doesn't have to be implemented in game.
Also, I'm aware this is off-topic, but how was the recent Lara Croft progressive in terms of relationships? I know there's been speculation of a Sam/Lara relationship in the 2013 Tomb Raider, but a) that's one progressive relationship in a long line of hypersexualised straight video game romances and b) that was certainly never canon.
I do let the IP owners do they storytelling. I'm not emailing DICE and demanding that they use my ideas. And I fail to see how discussing which characters might make good couples is "counter-productive and detrimental to the author's original message" as you put it. You have to realize that we are on a forum, sanctioned by the developers, within an area designated for "general discussion", which effectively means whatever we want to talk about that has anything to do with the game. That includes characters and speculations regarding future relationships.
In other words, it does no one any good. Focus on what you're told, not on what you wish you were told, and when the film continues rolling, your response is unbiased and pure. In a fringe product like this, that's more important than you might think.
It doesn't sound like we're going to agree on this, but it's fun for a lot of people, and I really don't think it's as harmful as you make it sound. Try as you might, I doubt you'll be able to stop people from creating 'head cannon' any more than you can stop the sun from rising. Besides, I'm not expecting the developers to do romance at all, so it won't affect my bias. Not that there's such a thing as a truly unbiased opinion. But, you've made your point. Duly noted.
Well, while this isn't the type of game to focus on romance, but having it in there as a background type of thing is something i wouldn't say no to, because having someone to love, makes you have someone worth fighting for, dying for, even living for and the Faith character has no one and is less likely to fight with all her will to survive.
Some people don't get it, but having that crazy love thing can give you more strength to survive, to fight more than those without it.
I really like this quote. As long as the romance isn't a big deal and it doesn't define Faith's character- I mean, she's one of the most badass female characters in video game history and we can't have that destroyed- it would be a nice touch. Definitely not if it was made overly important, or too much of a distraction from Faith's character or developing storyline.
I agree, if it can be integrated well I wouldn't mind; I also do remember the DEV's saying something about this in an interview or something, can't remember which one though
It's altogether too uncommon on the internet, unfortunately. But thank you; I like to think that we're all here to discuss the game, not argue about it.
...that's why she has a sister...
Agreed. I think I heard you mention that you have a console version of the game? Is it an Xbox One? If it is did the update fix the issues it was having? I know the pc version is still having major problems.
Anyone who has played the first one knows she has a sister and you probably shouldn't be playing this one if you haven't played the first one.
This is a reboot, not a sequel/prequel, so the storyline and timeline have changed; the beginning of the new game states Faith doesn't have a sister, so that's still a spoiler.