Let's be clear, I LOVE Mirror's Edge, but Catalyst was a utter disappointment. As an Xbox One player, graphics were horrible, rendering was terrible and there were frame rate issues throughout gameplay. Constant flickering, glitches and insulting AI also plague this game.
How the game manages to maintain its fun factor is impressive however. It seems like EA/Dice left this game for the interns to develop while their REAL talent worked on Battlefront and Battlefield unfortunately.
This game has enormous potential to be a massive money-maker but it needs to be respected, given priority and re- imagined.
There's no reason why most 4 year old games looks and performs better than this game. "Copy and Paste" vehicles driving in predictable yet illogical pattern fill the streets. The moon looks like a cardboard cut-out. Building windows are nothing more than static pixelated images. Character animations are limited and repetitive, drones suddenly appear and disappear, while exploring rooftops I would glitch through windows and wall and fall to my death....the list goes on.
Catalyst feels rushed and underdeveloped. The campaign is incredibly short, while side missions all remain repetitive. This game should rival that of Dishonored and Assassin's Creed. Lord knows the company had enough time to do it. It's embarrassing that they released this game. I, alone, can give an incredible amount of valuable ideas/ concepts and direction, moving forward, for this franchise (I would love to, given the opportunity).
I hate writing all this but it needs to be said. I also filled out the survey the company emailed me ,regarding my thoughts of this game, but I wanted to share it as well with this community.
Comments
@silentmike03 Yeah the flow of the game is addicting and you nailed it with, "the open world is lifeless and adds nothing to the game but performance issues." You also see that the game has a bit of an identity crisis. Good response.
Yeah I agree. I would hate to see such a great franchise with a ton of potential go down the drain because of a few things done wrong. It took eight years to get from ME to ME:C, and I'd like less for a sequel to this, if they can even make one.
Um?
@ninemil Your comment means what exactly?
It's a decent game, but it does not hold up to the original. I became a Mirror's Edge fan because of the atmosphere and beauty of the game. Catalyst has none of that. The parkour gameplay is better than in the first, but that's not what made Mirror's Edge so incredible.
One of the biggest problems with Catalyst is how it ditches many elements which made Mirror's Edge so great and replaces them all with generic garbage from Infamous and other recent adventure games. Faith herself has been given a more "Hollywood" design. Her face and body were drastically different in the 2013 and 2014 previews of the game.
If a "Special Edition" of the original Mirror's Edge were released with deleted content and enhancements, that probably would've been a better offering. Catalyst feels shallow. Maybe EA/Dice can layer and refine Catalyst moving forward? There are an incredible amount of ways to make the game a blockbuster.
Agreed. ill still support if there is a sequel but ill wait for a sale.
You're not in a position to criticise the game in a generalistic fashion. Your experience is limited to your platform's port, and your platform's port is limited by your platform. You should acknowledge that in your feedback, rather than waxing lyrical on the broader situation in a manner that you're unqualified to back up.
In short: Mirror's Edge does not fail. Your budget-tier hardware hamstrings your experience of it.
Just skimming the forums here, everyone on every platform is having technical problems with Catalyst. You're simply wrong and your argument is fundamentally flawed. How is it that a game like Destiny is an incredible flawless game on 4 platforms equally?
Catalyst's AI is smart? That's a flat out lie, I can post multiple videos from industry leading gaming critics/reviewers/gamers that all correlate the identical things I've written about and SHOW them.
I'm not in a position to criticize the game? I'm a customer who purchased the product and beat the game...that qualifies me.
Your argument is illogical and your condescending tone is beneath me. If I had to guess from your defensive replies and blindness I'd assume you think Catalyst is the greatest game of all time lol
And no, you're not in a position to criticise the game generally. You're in a position to criticise the port you play, nothing more.
The majority of whining on this forum is from people trying to play the game on substandard hardware for the settings they're using, or from people using graphics cards that AMD dumped for being too old. This is 2016 Frostbite 3, not 2014.
Everything else is from people and media outlets that can't cope with originality, and games that do not fit their small-minded categories. Remember, the original Mirror's Edge reviewed just as bad. Basing an argument on review scores is ill-advised.
I'll say it again. Your experience has been poor because of your platform. If you were in Hong Kong, I'd happily welcome you to come try it under ideal conditions instead.
- Whatever platform you play with, you should have the same experience, if technically hardwares are equivalent.
- Yes, most of people who are playing on PC don't have the hardware to play MEC, but in the same time the others are legitimate to whine, as Frobite3 has problems that would be fixed if there's someone available for.
I have a not so top-of-the-top hardware (i72600K, HD7950 3Go, 16 Go ram, screen 1680x1050, game on SSD) and I can tell you that the game runs smoothy on Ultra, with many things on hyper (except textures and models which need 4Go for GPU at least). Sometimes, after a death, Faith moves in slow-motion. But it's the only complain I can have.
Anyway, there's another fact: PS4 and X1 aren't good enough to run MEC as intended. Period. And it's not because developers are incompetent, it's just because with Frosbite3 you need a high-end computer to run the game the way it was developed. And by the way, you can thank the team to give us the Hyper quality, because I think that it's the quality the used in intern to make the game.
Most '15 graphics cards aren't good enough either. If Catalyst's performance is bugging people, they're in for a shock in November.
if you haven't realized, Dice has got so much more respect for this game then you think, you may think other wise, but if they didn't respect it then why did they bother to make a new game? they worked so hard, people need to cut them some slack or you might never see an improvement on it or even a sequel... if you want to see improvements, make your feed back less bagging out feedback, and more constructive feedback whether its negative or not...
Now I have to fly to Hong Kong to see how the game is supposed to look and function? You see the issue here? This is an industry based solely on one thing, the gaming experience. Priority is placed on optimizing on that principle.
Whoever decided to build Catalyst, where it only functions as intended on hardware that only a small percentage of gamers worldwide actually own -- but sthen releases it on multiple platforms -- opening themselves (and the game) to detrimental criticism, didn't exercise discernment. That move simply doesn't make sense. It leaves the vast majority of opinions and reviewers with a dissatisfaction of the game which explains Catalysts reviews.
There's zero customization within the game. I can't change Faith's shoes or unlock any outfits, I can't play as any other character, it may be open world but the game is still linear. All side missions are either going to point A to point B or finding something randomly in the world (security chips, documents etc.) And there are no maps for any of it but the glypths. The game limits you to unoccupied rooftops. No street level running? Eh, fine but where the world is the life of the city?
There's zero interaction with anyone except those random place holding people scattered on rooftops (nothing weird about that).
How is that Kruger Sec shows up immediately (closest door bursts open) on whatever skyscraper building I'm on within seconds of getting scanned by one of the millions of rooftop security cameras?
Black November nor runners have access to drones or use them even though Glass's skyline is littered with them. Plastic uses one briefly for a mission but you don't even get to interact with it.
No weather changes in Glass. I can continue but my feedback is legit.
This game is begging for re-imagination and expansion. Like I stated, it has enormous potential but there's simply nothing original about this game. Thank God the fun factor keeps it playable with the mechanics and parkour theme.