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I am playing the game on my MacBook Pro. Solved the sync issue by chosing a lower resolution and I think I've changed something at scaling also... Anyway, I was waiting for this game a long time (I'm 35, lol) and even if it is frustrating at times, I can't but appreciate that we have this release. Kudos to developers!
I'm using an Nvidia 980 and an i5 3570k. It's using 99% CPU during cutscenes. Using the recommended settings Geforce Experience sets AND Shift+F1 to let the video catch up when it starts actually helped quite a bit. A couple of stutters but it played a video at Plastics hideout without getting desynced and only with minor stutters after that. Its annoying though because I can run most at ultra during the game itself. How can a prerendered video demand so much? Is it extremely high bitrate? Using a slow codec? Running at 4k resolution? Someone made a mistake. There's no reason it should be this demanding.
Alright just tested it out on the third mission, and the cutscenes seem to be fixed for the most part. Its not perfect, but 3 weeks, and its finally fixed. 3 weeks to long, next time the we shouldn't have this kind of issue.
Finally fixed for me, just played through the whole game a second time around (this time actually experiencing the story firsthand instead of on my phone). Thank you guys for fixing it. 3 weeks is a bit of a stretch but it's better than nothing.
@chrisyroid since it seems much better for everyone else you should probably send them your dxdiag info to EA Answers so they can help you specifically.
I bought your game today but I have the laggy cinematics issue, which make the game unpleasant to go through.
So when a long cinematic lunches, it lags hard during and still after the cinematic.
Then, each dialogue line in-game becomes preceded by a 5 seconds screen freeze, which make the game unplayable.
It feels like the issue have something to do with the dialogues being charged into memory.
My PC specs are : Windows 7 64 bits / AMD Athlon X4 760K, Quad-Core 4.2 Ghz / Sapphire ATI Radeon R7 260X 2 Go / 12 Go of RAM
I bought your game today but I have the laggy cinematics issue, which make the game unpleasant to go through.
So when a long cinematic lunches, it lags hard during and still after the cinematic.
Then, each dialogue line in-game becomes preceded by a 5 seconds screen freeze, which make the game unplayable.
It feels like the issue have something to do with the dialogues being charged into memory.
My PC specs are : Windows 7 64 bits / AMD Athlon X4 760K, Quad-Core 4.2 Ghz / Sapphire ATI Radeon R7 260X 2 Go / 12 Go of RAM
Try putting the game to High Priority mode. I get huge freezes when I don't have it set to High, hopefully they fix that soon too.
Go to your Audio peripheral settings on your computer and select a lower sound sampling rate than 24 Bits, 192000 Hz (Studio Quality) in the Advanced tab.
Now I don't have the laggy cinematics issue and the game runs normaly !
Go to your Audio peripheral settings on your computer and select a lower sound sampling rate than 24 Bits, 192000 Hz (Studio Quality) in the Advanced tab.
Now I don't have the laggy cinematics issue and the game runs normaly !
There are games that do react to these settings and certain audio bugs can be resolved. For instance: I changed it to 24bit 44khz to solve a soundbug in Total War Warhammer concerning rear speakers in 5.1 speaker configurations.
And herein lies the problem unfortunately: I cannot and will not change the setting around for every game I play. If the solution is really that simple, the cause must be, too. So they should be able to fix this yesterday!
But...don't wanna sound ungrateful, though I haven't tested this yet. So thanks for the hint. ^^
Go to your Audio peripheral settings on your computer and select a lower sound sampling rate than 24 Bits, 192000 Hz (Studio Quality) in the Advanced tab.
Now I don't have the laggy cinematics issue and the game runs normaly !
Still having stuttering in cutscenes AND during gameplay. The only way the game is barely playable is by setting the process (in the task manager) to high priority. And even then it's only barely playable.
Yesterday I was playing on medium settings perfectly fine, cut-scenes only desynced once. Today, the game freezes and stutters at an unplayable rate. Cut-scenes will not even run, if I can even move to an area that initiates one.
Go to your Audio peripheral settings on your computer and select a lower sound sampling rate than 24 Bits, 192000 Hz (Studio Quality) in the Advanced tab.
Now I don't have the laggy cinematics issue and the game runs normaly !
There are games that do react to these settings and certain audio bugs can be resolved. For instance: I changed it to 24bit 44khz to solve a soundbug in Total War Warhammer concerning rear speakers in 5.1 speaker configurations.
And herein lies the problem unfortunately: I cannot and will not change the setting around for every game I play. If the solution is really that simple, the cause must be, too. So they should be able to fix this yesterday!
But...don't wanna sound ungrateful, though I haven't tested this yet. So thanks for the hint. ^^
That's why I go with console games. Seems the specifications are different for every game. At least with a console you know it will work for you. Nothing against pc I have just had a lot of personal problems with mine in the past.
If it's a good port, it runs perfectly fine for me most of the time. And dito, nothing against console but...nah, I better keep my mouth shut to be honest. One thing I can say without trying to start a flame-war (I hope) is that I'm a very bad gamepad player.
That's cool everyone has there own preference and that's what is cool with console and pc both releasing games. everyone gets to play it to there liking. Cool how far technology has come. I realize how much I said cool in this paragraph, LOL what can I say.
Comments
same here... and Im using GameTime.MaxVariableFps 30 command... without it, everything is still a mess
So when a long cinematic lunches, it lags hard during and still after the cinematic.
Then, each dialogue line in-game becomes preceded by a 5 seconds screen freeze, which make the game unplayable.
It feels like the issue have something to do with the dialogues being charged into memory.
My PC specs are : Windows 7 64 bits / AMD Athlon X4 760K, Quad-Core 4.2 Ghz / Sapphire ATI Radeon R7 260X 2 Go / 12 Go of RAM
Try putting the game to High Priority mode. I get huge freezes when I don't have it set to High, hopefully they fix that soon too.
Go to your Audio peripheral settings on your computer and select a lower sound sampling rate than 24 Bits, 192000 Hz (Studio Quality) in the Advanced tab.
Now I don't have the laggy cinematics issue and the game runs normaly !
There are games that do react to these settings and certain audio bugs can be resolved. For instance: I changed it to 24bit 44khz to solve a soundbug in Total War Warhammer concerning rear speakers in 5.1 speaker configurations.
And herein lies the problem unfortunately: I cannot and will not change the setting around for every game I play. If the solution is really that simple, the cause must be, too. So they should be able to fix this yesterday!
But...don't wanna sound ungrateful, though I haven't tested this yet. So thanks for the hint. ^^
No.... still lagging here....
That's why I go with console games. Seems the specifications are different for every game. At least with a console you know it will work for you. Nothing against pc I have just had a lot of personal problems with mine in the past.